Safety
Boil & Pop
Painting
Adding Features
Removing Features
Sculpting
Molds & Resins
Glue & Adhesives
Recipes
Stages
Custom Links
Want
to submit a tip or recipe?
Email
submissions to:
customs@bountyhuntertoys.com |
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STAGES
A
classification system for identifying the "degree of difficulty" involved
in a custom project. Level 1 would be the easiest (ideal for a new
customizer), and a Levels 4 & 5 would be for an experienced customizer.
(NOTE:
NOT AN OFFICIAL RATING SYSTEM - Just something to give an idea of various
stages.) |
LEVEL
1
Any
type of a REPAINT. Convert an early Data to a "Redemption Data" with some
Maroon paint. Make a Thomas Riker with a Series 1 or 2 Riker and some Ops
yellow paint. Fix the Transporter figure errors.. |
LEVEL
2
This is the common HEADSWAP,
detailed in the "Boil and Pop" section. This is a great way to make
some cool customs. [if head articulation is not a concern, you can use
the "Slice and Glue" method.] Some possible HEADSWAPS are: Tapestry
Picard, DS9 crew in "new" uniforms, Garak in Cardassian armor. |
LEVEL
3
This
would include Level 1 and 2 technique with the added element of RESCULPTING
or RESHAPING the Head, Torso, or Limbs. At first glance, a good Level 3
custom will appear to be a Level 1 or 2. Some examples of good Level 3
customs are: Mike Heddle's Ezri Dax, General Martok, Romulan Kirk; and
many of the customs by JD Wiseman, Ian Lindsay, and many other talented
customizers! |
LEVEL
4
This
level would/could include elements from all previous steps, as well as
parts/features from OTHER LINES OF FIGURES or SCRATCH-BUILT PARTS. Ian
Lindsay's tri-limbed Lt. Arex form the Animated Series is a great example
of a level 4. |
LEVEL
5
A
completely scratch-made custom. Can vary in difficulty, but it is still
made from scratch with no previous "base" figure to work from. Examples
would include: Nomad, Yarnek, Horta, Tholian, Animated Series aliens
such as a Vendorian and Phylosian by Peter Hetrick or TNG Armus by Michael
Heddle. |
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